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The important point was to ensure our engine has optimal performance on the Switch and takes advantage of its hardware, and our engine now does this very well. That’s to be expected though, and all our console exports are challenging to set up because we need to assimilate and understand the target console’s set-up and the proprietary approaches and technology they’ve employed.
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There’s no denying that it was a significant piece of work for us. How difficult was the process of making the engine Switch compatible? We’re extremely happy with how it’s turned out. After we announced the partnership, over 1,400 developers signed-up to receive information and many were desperate to get involved in early access versions. We had requests from our community every single day before we announced the Nintendo Switch export. What was the reception like from developers currently using or thinking of using GameMaker Studio 2 when they learned that you were adding Switch support? When we launched the Nintendo Switch open beta on August 9th, we heard of developers getting their games running on a Nintendo Switch device within a couple of hours of being approved for access.
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GameMaker Studio 2 enables developers to export their games from GameMaker into many platforms including desktop, web, mobile and console with one code base. How easy is it to actually bring games made in the engine to Nintendo’s console? There was a lot of behind the scenes work with a small number of trusted developers and Nintendo earlier in 2017 to get us to that point. We announced our work with Nintendo prior to GDC in March this year. When did discussions with Nintendo start regarding Switch support?
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While GameMaker is an educational product, it also has a really high skill ceiling and is the basis for many hugely successful professional games including Hyper Light Drifter, Undertale, Minit, Nidhogg 2 and Crashlands. It’s often used as a tool for people starting out and is used to teach game design as part of the STEM curriculum in middle-school and upwards. GameMaker Studio 2 is a game engine that enables people to make 2D games.
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You can read our full interview below.įor those who are unfamiliar with GameMaker Studio 2, can you explain the tech and how it allows developers to create games? The news was significant as it paves the way for even more developers to bring their titles to the system.įollowing the recent news about GameMaker Studio 2 entering open beta on Switch, we caught up with YoYo Games general manager James Cox to learn more about the origins of supporting Nintendo’s console, how easy it is to port games, what lies ahead for the future, and more. Earlier this year, GameMaker Studio 2 was announced for Switch.